Prism mobile design quiz

Check the Prism mobile design post: local-first play, daily seeds, sync, leaderboards, streaks, notifications, and mobile reliability.

Questions
8
Est. time
~6 min
  1. 01
    Local-first gameplay

    Why should Prism keep the tap-by-tap game loop on the mobile client instead of asking the server to validate each tap?

    Options for question 1
  2. 02
    Deterministic daily challenge

    What is the main benefit of returning a daily seed instead of returning a full daily sequence from the backend?

    Options for question 2
  3. 03
    Trust boundary

    Which boundary best describes Prism's score and leaderboard design?

    Options for question 3
  4. 04
    Cloud sync

    Why is a single last-write-wins rule a poor fit for all Prism sync data?

    Options for question 4
  5. 05
    Offline retry

    A player finishes a daily challenge in a subway tunnel and score submission times out. What should the app do?

    Options for question 5
  6. 06
    Daily streaks

    What makes streak logic tricky enough to design explicitly?

    Options for question 6
  7. 07
    Push reminders

    Why does Prism use the backend for daily reminder pushes instead of relying only on local app screens?

    Options for question 7
  8. 08
    Scope control

    Which backend feature would be least necessary for Prism's first strong version?

    Options for question 8
Progress
0/8 answered
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